Sortix cross-nightly manual
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SDL_OpenAudio(3) | SDL API Reference | SDL_OpenAudio(3) |
NAME
SDL_OpenAudio - Opens the audio device with the desired parameters.SYNOPSIS
#include "SDL.h"DESCRIPTION
This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.SDL_AudioSpec *desired;
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.
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
You must then fill this structure with your desired audio specifications.
- desired->freq
- desired->format
- desired->samples
- desired->callback
void callback(void *userdata, Uint8 *stream, int len);
userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes.
- desired->userdata
EXAMPLES
/* Prototype of our callback function */
void my_audio_callback(void *userdata, Uint8 *stream, int len);
/* Open the audio device */
SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec *hardware_spec;
/* Allocate a desired SDL_AudioSpec */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* Allocate space for the obtained SDL_AudioSpec */
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* 22050Hz - FM Radio quality */
desired->freq=22050;
/* 16-bit signed audio */
desired->format=AUDIO_S16LSB;
/* Mono */
desired->channels=0;
/* Large audio buffer reduces risk of dropouts but increases response time */
desired->samples=8192;
/* Our callback function */
desired->callback=my_audio_callback;
desired->userdata=NULL;
/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
fprintf(stderr, "Couldn't open audio: %s
", SDL_GetError());
exit(-1);
}
/* desired spec is no longer needed */
free(desired);
hardware_spec=obtained;
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.
/* Prepare callback for playing */
.
.
.
/* Start playing */
SDL_PauseAudio(0);
SEE ALSO
SDL_AudioSpec, SDL_LockAudio, SDL_UnlockAudio, SDL_PauseAudioTue 11 Sep 2001, 22:58 | SDL |